![]() ![]() Skeletons can distract the Mega Minion long enough for a Princess Tower to defeat it.Its high damage will quickly defeat the Lava Hound itself, and it is also high enough to defeat each Lava Pup in one hit. On the other hand, it is a great counter to an opposing Lava Hound.Naturally, the Mega Minion also fits in very well with the Double Dragon strategy, as its high damage allows it to quickly deal with major threats such as a Musketeer or Wizard, something that the Baby Dragon and Inferno Dragon both fail at. When the Lava Hound bursts, the Mega Minion's moderate health will allow it to tank Crown Tower hits while the Lava Pups deal massive damage to the Tower. The Mega Minion pairs well with the Lava Hound since it deals with any moderate-health defending units trying to destroy the Lava Hound while the Lava Hound tanks most of the incoming damage.This will save more of its hitpoints in case the player wants to use a tank in front of it for a counterattack. ![]() Against ranged troops that can target air troops like the Musketeer, place the Mega Minion on top of them, to negate their range advantage and defeat them.Place the Mega Minion on the Balloon's path to further lower its chances of connecting to the Tower. Its moderate hitpoints allow it to survive spells from Zap to Poison while its damage allows it to quickly deal with the Balloon itself. The Mega Minion is a very effective counter against the Balloon for a cheap cost.However, it doesn't fare so well against Inferno Dragon due to the damage ramp up and the Mega Minion's relatively low health. Also, unlike its cousins, it can also counter area damage units such as the Witch, Wizard, Baby Dragon and Executioner without being destroyed.However, it can't deal with swarms very effectively due to its slow hit speed. Its defensive value is even greater since no spell can take it out for a positive or even neutral Elixir trade, unlike the Minion Horde and Minions. Its high damage and moderate hitpoints allow it to be able to defend relatively well against many ground-based pushes.However, it is often used on the offensive as a support card, being able to clear out low-medium hitpoint units and deal significant damage to everything else. The Mega Minion, however, excels at defense and should be mostly used as a defensive card as it has a high damage output but is slower than Minions. Unlike the Mini P.E.K.K.A., another glass cannon, the Mega Minion is vulnerable on offense alone if you were to counterpush after trading some.A Mega Minion card costs 3 Elixir to deploy. It appears as an enlarged Minion wearing a set of armor with a mask. It is a flying, single-target melee troop with moderate hitpoints and moderately high damage. The Mega Minion is a Rare card that is unlocked from the Barbarian Bowl (Arena 3).
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